Our OLD prototYPE…
…here Comes GladiatorÏs!
We have some news; a lot of you have asked us about how GLADIATORIS is going, so we’re recapping the state of affairs:
1. Our company, EscenaRYS, introduced on Libellus Numerarius I, keeps on working at a steady pace.
2. EscenaRYS has hired the illustrators (both 2D and 3D) who are working on the game’s final look. Some of them are old friends (as is the case of 3DBreed), but the rest of them will be kept a secret until the official website goes online. But here you’ve got a preview… our new logo!
3. As of today, our team is joined by two essential members:
– Miguel García, a.k.a. Orphebus, is our new Assessor.
– Gerardo Abad, a.k.a. Lanarch, is our new Community Manager.
With these new procuratores, the core of the Gladiatoris team is complete.
4. In an intensive meeting with the new team, we have outlined the action plan that will deliver the game in your hands… further even than the Medi Terraneum Sea! We won’t speak of dates yet, as they depend greatly on external companies, but we can indeed announce that our official website will go online in less than two months (its content is being uploaded right now). So watch out, and don’t forget to submit your e-mail in our blog so you can get the updates! You can also follow us on Facebook and Twitter.
5. Our old Twitter account has changes, though it keeps the name @Gladiatoris, so it can be used by all EscenaRYS members. The former account has become @ThraexRYS, the personal account for David, advocate for the Small Shields (go Parmularii!)…
David Temprano “Thraex” and Luis Valleaguado “Lusitor”.
After several months of hard work and silence in our blog, we are ready to communicate some most important news.
1st. GLADIATORIS and PEKÁ EDITORIAL have parted ways. It’s been a friendly agreement and nothing has been left behind. Peká can’t load up more work this year, and we don’t want more delays for our game.
2nd. After several weeks of paperwork, we have founded “EscenaRYS”, a gaming company that will allow us to hire the people we need to develop this project.
3rd. In this very moment, there are 8 people working in our team, along with some exceptional contributors. At the same time, we are asking several companies and manufacturers for budgets.
4th. We need to do the maths and make the game viable without losing any of the prototype components.
5th. Once we get most of the design work done, we will launch a Kickstarter sales campaign with several pledges you will be able to use to customize the game.
6th. Now that we’re more committed than ever to produce the game no matter the difficulties we might face, we will make a survey for the people that have supported us through the years (we will also listen to advices before saying goodbye to our most loved prototype). We will also make a list of “people that might buy Gladiatoris” (no obligations).
David Temprano and Luis Valleaguado.